﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Nuzzle.Protocol.Messages.Game.Context
{
    public class GameContextCreateMessage : NetworkMessage
    {
        public GameContextCreateMessage(byte contextID)
            : base(NetworkMessageID.GameContextCreateMessage)
        {
            base.WriterBuffer.writeByte(contextID);
        }
    }
}
